Mass Effect: Andromeda dropper Renegade/Paragon

Tekst: Anders Baad Mai
Publiceret 2017-02-10

I Mass Effect-trilogien kunne du altid se, om du var hovedsageligt ond eller god. Det var et moral-system der blev raffineret for hvert spil i trilogien, men som Bioware nu har valgt at droppe. Om beslutningen udtaler Mass Effect: Andromedas Creative Director Mac Walters:

"So, Paragon and Renegade is gone. The reason they're gone is because they felt very Shepard - they were very tied to the Shepard character, so they didn't really make sense if we weren't going to have Shepard as our protagonist,"

Hvad kan vi så forvente, der vil ske i stedet. Det var Walters også klar til at belyse en smule:

"What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it's like, 'I'm gonna play Paragon,' and then you know which way you're moving the stick on every conversation. You don't have to think about it, because you're just going to hit Paragon every time."

Så målet er, at spilleren i højere grad, er nødt til at lytte til hvad der bliver sagt i dialogen. I stedet for bare at trykke på Paragon/Renegade-muligheden, men har besluttet sig for at følge fra starten.

Kommer du til at savne det gamle system, eller mener du, det er på tide serien prøver noget nyt?

Læs mere og se screenshots på Gamereactor.dk

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