Forvent ikke flere slutninger i Death Stranding

Tekst: Magnus Groth-Andersen
Publiceret 2017-02-20

Death Stranding bliver et meget, meget ambitiøst projekt for Hideo Kojima, men selvom spillet lader til at indeholde mange forskellige komponenter, så bliver en flerstrenget afslutning ikke en af dem, lader det til.

For nylig deltog Hideo Kojima i et afsnit af The Game Makers, og her afslørede han lidt om sin tankeproces i forhold til spils afslutninger:

"There's the multi-ending story technique and that's a technique I'm not very interested in. I hope to make video games where the player's destiny is set, and it's really a matter of how the player takes the initiative. Using their willpower, courage and wisdom, to move the story forward."

"In that context, the player joins forces with other users and build bridges and makes connections in the storytelling. That's what I hope to create, and that's something I'm currently thinking a lot about."

Hvad synes du om dette valg? Er det okay at et spil har en konkret afslutning, eller bør flere udforske flerstrengede narrativer?

Læs mere og se screenshots på Gamereactor.dk

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