For nylig afslørede Nintendo, at The Legend of Zelda: Breath of the Wild skal modtage et Season Pass bestående af to omgange. Dette er første gang at det sker for serien, og derfor har mange fans reageret lidt kraftigt på afsløringen.
Nintendo har dog hørt kritikken, og derfor besøgte Nintendos Bill Trinen IGN's podcast, Nintendo Voice Chat, for at tale lidt om ræsonnementet bag spillets Season Pass:
"It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it. I think one of the things that's unique about the way Nintendo develops games is when we're working on a game, and certainly just knowing the history of Nintendo games, you guys know that it's essentially we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they're starting to get to the very end and wrap it up, really they said, 'You know we've made this massive world of Hyrule, we've spent a long time building it. It would be a waste to just make one game and have that be it.'"
Hvad synes du om svaret? Bør Zelda-serien favne moderne trends i spilbranchen såsom DLC, Season Pass og sågar multiplayer?