Kong: Skull Island rammer endelig de danske biografer i denne uge, og derfor har instruktøren bag, Jordan Vogt-Roberts, sat sig ned med Den of Geek for at tale lidt om de forskellige inspirationskilder der har ledt til filmens udseende og tone.
Først og fremmest afslører Roberts, at den primære inspiration bag de såkaldte "Skull Crawlers" i filmen kommer fra én særlig Pokémon, nemlig Cubone:
"And we're looking at this creature, and we're like, 'What does this remind us of?' Because I was, like, 'I want it to have this white face - this weird, bone-white face, and this black, scaly skin.' Both he and I were staring at it, and we had this weird moment where we were like, 'Oh my God.' We realised that we'd created this unintentional fusion of all of our nerdy childhood influences.
"Because I love Cubone. Cubone has the saddest story of him wearing his dead mother's skull on his face."
Dog afslører Roberts også, at en mere direkte inspiration kommer fra Team Icos Shadow of the Colossus:
"It's such a beautiful thing to have a boss fight where you feel sad after you've killed the boss. And the way those creatures lumber around was such a huge, huge part for me... the colossi in those games have such a slow, melancholy, morose quality to them. And the sense of scale. Honestly, Shadow Of The Colossus was one of the biggest influences on this film. Just the vibe the creatures have. I think and I hope that Kong has a similar vibe in the film."