Det meget ventede rollespil fra Bioware, Mass Effect: Andromeda, er bare få uger siden, og derfor talte VG247 for nylig med producer Fabrice Condominas omkring spillet, og her afslørede han, at spillet ikke har noget tidspres. Der er ingen trussel der tvinger spilleren til at skynde sig, man kan gennemføre i sit eget tempo:
"We consciously removed the time pressure. The people in the Ark are waiting for a home, right, but this is why most of them stay in cryo and all that. The idea is, we want you to be able to explore freely. You're right, in Mass Effect 3 sometimes it was like "what am I doing, people are dying and I'm just hanging around"."
"We keep the stake - you need to save these people - but you can take time to explore. Also in this game, unlike the others, once you're done with the story you can keep exploring. [The world state] will remain consistent with the choices you made along the main story, but it's still open. The game is not done when the story's done."
Kan du godt lide et tidspres, eller er det rart at kunne gennemføre i sit eget tempo?