Ken Levines nye spil tager inspiration fra Shadow of Mordor

Tekst: Magnus Groth-Andersen
Publiceret 2017-03-31

Bioshock-skaberen Ken Levine har længe talt om hans nyeste projekt, et projekt han selv beskriver some "narrative LEGO", en historie der konstant ændrer sig, og altid er interessant ligegyldig hvor mange gange man oplever den.

Selvom spillet ikke har fået en konkret udgivelsesdato, eller sågar et navn endnu, ved vi nu lidt mere om den inspiration der ligger til grund for ideen - nemlig Nemesis-systemet i Middle-Earth: Shadow of Mordor.

For nylig tog Levine scenen ved EGX Rezzed i London for at tale om sit nye projekt:

"The game that inspired me most - that we were maybe onto something, on the right track - was Shadow of Mordor with the Nemesis System. [...] That was a very limited, rudimentary approach to it, that covers a very narrow area.

"It's more of a metanarrative, and there's not a lot of dialogue support for that stuff, so our thing is much more ambitious. That sort of gave us, like, 'OK, maybe we're not completely crazy in what we're trying to do.'"

Derudover forklarer Levine også et mekanisk initiativ kaldet "Radical Recognition", en struktur der skal gøre et spil bedre til at anerkende spillerens handlinger:

"One of the most important things about what we're doing now is this concept of Radical Recognition [...] that if the player does something, the game should - as often as we can - recognise that accomplishment, or failure, or whatever it is, and find ways to have the world feed back that it cares [...] The heart of that is something that's central to our game."

Vi ser frem til den endelige afsløring af spillet.

Læs mere og se screenshots på Gamereactor.dk

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