Unravel-udviklerne ville have ønsket at spillet blev udgivet fysisk

Tekst: Magnus Groth-Andersen
Publiceret 2017-04-05

Digital distribution af spil er kommet for at blive, og dette udgivelsesformat er langsomt ved at overtage konsolmarkedet. Det tilbyder nemlig mere frihed og lavere produktionsomkostninger, så hvad er der beklage sig over?

Det er dog ikke alle der er lige begejstrede for digital distribution, og blandt dem finder vi Coldwood Interactive, der sidste år udgav Unravel digitalt sammen med EA. I et nyt interview med Games Industry fortæller Creative Director Martin Sahlin og Technical Director Jakob Marklund, at de ville ønske at spillet var blevet udgivet fysisk:

"I would want to see Unravel on a disc, on a shelf, in a store. The concept of Unravel had a really wide appeal. A lot of different people who weren't at all into games, or were actively disinterested in them, said it looked like something they would want to try. But all the means of actually getting the game are quite niche. You have to be in these obscure online stores, and the people who are not involved in games don't care about those. But if you could get it in the supermarket, that would be a different thing. I would rather do that." siger Martin Sahlin.

Jakob Marklun siger:

"Not all of us, but quite a few of us are failed musicians at Coldwood, so we'd really like having [a physical edition]. It's nice to have a box. This is my game. I bought it and care about it."

Er du enig? Hvordan har du det med digital distribution?

Læs mere og se screenshots på Gamereactor.dk

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