Cliff Bleszinski: Udvikling af store spil kan ikke fastholdes

Tekst: Magnus Groth-Andersen
Publiceret 2017-04-25

Cliff Bleszinski er uden tvivl et af spilbranchens mest genkendlige ansigter, primært fordi han er faderen bag Gears of War-serien, før han bevægede sig videre for at udvikle Lawbreakers, som lige nu er under udvikling. I et nyt interview med Gamesindustry.biz fortæller han dog, at udviklingen af store, såkaldt AAA-spil ikke kan fortsætte sådan som den gør nu.

"AAA is starting to feel like the American restaurant scene. They're not bad, they're not great, they're just there. It's a category of eight games that are getting repeated over and over again".

"$60 [USD] is still a lot of money to ask people for. And to ask them to make that bet multiple times per year? Gamers are picky, they're smart [...] This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony."

Bleszinksi så hellere det han kalder AA-spil eller "games that look and play great but pick their battles in terms of budget and marketing,".

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