Efter fremvisningen af det kommende Beyond Good & Evil 2 på Ubisoft's E3-konference hoppede spillets leder, Michel Ancel, over på Twitch for at snakke med fans og besvare spørgsmål.
Ancel afslørede, at spillet er meget forbundet til det første spil i serien, og at spillet bliver enormt. De havde oprindeligt samme idéer med det første Beyond Good & Evil, men teknologien da spillet udkom tillod det ikke:
"We did not want to reveal anything before today because we wanted to make sure that the technology would be—you know, you can dream big, but if you don't have any way to make the game of your dreams, then you can talk for hours and hours and hours and then?"
"So we waited for three years just working on the technology, so that now you can really travel across space, planets. But not empty planets. Or not empty, generated, whatever planets. Real planets with cities, logical connection between the cities. And even all the natural events that you could have on these kind of planets, gravity, all the moons, and all these things. We needed to make sure, before coming here today, making sure that we will deliver the game."
Ancel snakkede desuden også om den nye teknologi, og om hvilke muligheder den bringer i forhold til det forrige spil:
"You can get out of the Chinese restaurant, jump into your spaceship, go across the atmosphere, and go into your giant spaceship, and then change the planet," Ancel said. "And all this does no loading, and you can be attacked whenever it's happening. It's like GTA but in space, in three dimensions."
Ønsker du at høre hele hans lange tale omkring spillet kan den høres her.