Sledgehammer taler ud om manglende nazi-tegn i Call of Duty: WWII multiplayer

Tekst: Mikael Jensen
Publiceret 2017-06-22

Call of Duty: WWII blev fremvist på dette års E3, hvor vi så voldsomme kampe mellem tyskerne og de allierede. Udvikleren bag spillet, Sledgehammer Games, udtalte desuden også, at spillets kampagne vil tage fat i de ubehagelige begivenheder der fandt sted under denne periode.

Da der blev åbnet op for spillets multiplayer-del på E3 opdagede mange, at tyskernes nazi-symboler såsom Swastika var fjernet fra flag, og i stedet blevet erstattet med et jernkors.

Samtidigt er det også muligt selv at designe sin egen karakter denne gang, og det er endda muligt at spille på tyskernes side som en mørk kvinde. Dette har skabt meget kritik blandt spillets fans, da det aldrig ville kunne have foregået i virkeligheden.

Sledgehammer's co- founder Michael Condrey har i et interview hos Eurogamer udtalt, at man typisk skifter mellem at spille på krigens to sider, og de ønsker at man fortsat kan spille sin egen, personlige karakter på begge sider af krigen:

"Multiplayer is this gritty, immersive experience, but it's also about putting you in World War II. So, if you're a female, or you want to play as a female, if you want to be any one of the multinational cast of characters to represent who you are, to look up to and respect as your avatar, we want to give you that opportunity."

"Now, the challenge there, which is real, is half the time you'll be playing on the Axis team. That was a decision we made intentionally. We know that didn't happen in the German forces, but we want this to be about you. We're making this about putting you in this social space and you into your soldier. And we want that to be rewarding and meaningful. I don't want it to be our decision to force you away from your character into playing a German soldier, just because we put you on the Axis team."

Condrey udtalte sig også omkring det manglende Swastika-symbol i spillets onlinedel:

"In campaign, we need to balance the authenticity with the respect for the fact 100 million people died in the darkest days of humanity. So, you will see the swastika in the campaign, using our military historian to make sure it's authentic, tasteful and respectful."

"But for our multiplayer and zombies players, we've chosen deliberately not to include that. We want the community to play together. We want to be respectful of local customs and laws around the world. And frankly it's a dark symbol with a lot of emotion behind it we don't feel matches our multiplayer experience."

Er Sledgehammer's tilgang til situationen forståelig, eller er der kommer for meget censur og politisk korrekthed ind i spilbranchen?

Læs mere og se screenshots på Gamereactor.dk

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