Ved E3 løftede Ubisoft og Nintendo endelig sløret for Mario + Rabbids Kingdom Battle til Nintendo Switch efter et hav af lækagesager, og spillet ser da også ganske fortrinligt ud. Desuden trækker spillet rent mekanisk ret meget på den kendte formular fra Xcom-serien, og nu har skaberen bag Xcom 2 kommenteret på dette.
I et interview med Game Informer fortæller Jake Solomon, skaberen bag Xcom 2, at han var meget overrasket og stolt over at se de mekanikker han og hans hold har været med til skabe i spillet:
"It was really cool to see. I started getting all these tweets, and so I went and watched the gameplay video of it. At one point they say something like, 'And at this point Luigi has entered half cover,' and I was like, 'What world am I in?'"
"I feel honored to be curating [these mechanics] for the audience,... I think that to me it's cool. And if they do something great, I'll steal it ... anything good you do. ... It's not a zero sum game. Especially not in the genre that I design in. The rising tide and all that. I think that there's an underserved audience. It's going to generate more fans and it's going to come up with new ideas."
Vi synes også at blandingen ser ganske fornuftig ud.