Sledgehammer: "Call of Duty: WWII presser konsollerne til det yderste"

Tekst: Magnus Groth-Andersen
Publiceret 2017-08-14

Call of Duty: WWII har været et grafisk imponerende spektakel ved hver lejlighed hvor Activision og Sledgehammer Games har fremvist det, og nu ved vi at det skyldes at spillet faktisk presser de nuværende konsoller til det aller yderste.

For nylig udkom et nyt interview med spillets instruktør, Michael Condrey, i september måneds udgave af Gamemaster, og her fortalte han lidt om studiets ønske om at skabe et medrivende spiloplevelse:

"We hope so. It's a new generation of console games. A horsepower we hadn't had access to when we were last in WWII. So we can do things to immerse players. It's pretty exciting for players who haven't played Call of Duty WWII games as their first experience. We absolutely hope this is that iconic reference point in their minds. In some ways, if it becomes to gamers what Saving Private Ryan was for me that would be an amazing accomplishment. That's what we're striving for.

"It's a new lighting system, new audio system, new facial system, new destruction system. It's been a really great push for us. Now we really squeeze every ounce of horsepower out of these platforms, so we're really proud of how it looks."

Spillenes Saving Private Ryan? Hvad tror du?

Læs mere og se screenshots på Gamereactor.dk

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