Det er en ret krævende og ambitiøs opgave for en udvikler at skabe og vedligeholde deres egen grafikmotor, og det er desuden en så dyr affære, at mange studier bliver knækket i processen. Guerrilla Games introducerede deres nyeste teknologi, Decima, i forbindelse med lanceringen af Horizon: Zero Dawn, og siden da har de høstet megen ros for teknologien.
Efterfølgende har de lånt motoren ud til Hideo Kojima, som bruger den til at skabe Death Stranding, men nu ved vi at studiet selv også er meget investerede i grafikmotoren fremadrettet.
I et nyt interview med WeWriteThings fortæller studiets chef, Herman Hulst, at grafikmotoren betyder rigtig meget for studiet:
"Technology has always been one of our key strengths. It's Michiel van der Leeuw's, our technical director's, brain child. Decima builds on the legacy of Guerrilla. It dates back to the late '90s when Michiel wrote his first code. It's always been very central, but I would argue that the biggest leap that our technology has undertaken has been with the rebranding of our technology into Decima."
"And that was all on the back of the incredible challenge to go open-world and to make it ready for Horizon Zero Dawn. It was a tremendous challenge for Michiel's team and the progress they've made has been fantastic. It's something that we're investing in heavily and it's very important to the studio,"