Ubisoft står for at skabe en god portion af de spil med åbne verdener der udkommer hvert år, hvor Assassin's Creed, Far Cry og Watch Dogs alle er prominente eksempler på udgiverens faste struktur. Denne struktur er blevet genkendelig i deres egne spil, men de mener desuden at den kan findes i andre populære spil som Horizon: Zero Dawn og The Legend of Zelda: Breath of the Wild.
I et interview i oktober udgaven af Edge Magazine (#311) fortæller Ubisoft-chefen Yves Guillemot, at særligt de to ovennævnte titler har "lånt" fra Ubisoft:
"It's interesting, because The Legend of Zelda: Breath of the Wild took a lot of things that existed in Far Cry and other Ubisoft games, but did them perfectly. I think the most important thing is not the systems as they are, it's how they can be perfected; how they can give the player the best experience possible.
The same system can be in two games, and not be seen as the same thing. The job, really, is to make sure that you have a certain number of possibilities and that you are able to combine them in such a way that provides a great experience. When systems are similar, it's because developers have not been able to take full advantage of what those systems could bring.
When a system is really good at providing fun, the team knows that that will work - and at the end of the day what counts is the experience. But we are taking more and more time on our games so that they are very different from one another. That has always been the objective. But if you look at many of the games that are being launched - even the last Sony game, Horizon: Zero Dawn - again, they took some of the same systems that we have. Because, in the industry, we always look at other games and other publishers. A game is very complex, so it helps us to provide a good experience."
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