Hver af Star Wars Battlefront II's multiplayer-baner fortæller en historie

Tekst: Magnus Groth-Andersen
Publiceret 2017-09-25

Star Wars Battlefront II bevæger sig nærmere imod en global udgivelse med hastige skridt, og alt tyder på at det bliver et af de mest ambitiøse spil EA nogensinde har udgivet. Denne gang har de sågar introduceret en singleplayer-kampagne, men det betyder ikke engang at multiplayer-banerne ikke har et narrativt fokus.

For nylig deltog Criterions John Stanley i et podcast, og her bekræftede han at hver og en af spillets multiplayer-baner har et narrativt fokus, altså vil der være en historie klistret på banen, som gerne skulle give lidt kontekst.

"Yeah, each of the maps will have a narrative focus, and we've tried to make it so that the objectives then tie into the map. And that's important to help with the narrative, but we want to make sure we are switching up the gameplay and making the gameplay feel right for that level, too."

"I think for a lot of Star Wars players, it's all about immersion, and some of that immersion will come from setting that narrative and the setting, and what's going on in the level, plus we have things like the audio, or making the ships handle really authentically... all of those layers come together and hopefully make for an immersive experience."

Ser du frem til udgivelsen?

Læs mere og se screenshots på Gamereactor.dk

Tilbage