AIAS på E3 i år 2000. Spilindustrien præmieres.

Academy Of Interactive Arts And Sciences lander igen i år på E3 messen i Los Angeles, hvor de bedste spildesignere og softwarehuse står for skud i et orgie af præmieringer, såsom Bedste spil m.m.
Tekst: Kristian West
Publiceret 1999-12-06

29 priser uddeles også næste år, for at hædre spilindustriens bedste. Det hele foregår i Los Angeles d. 11 maj, 2000, der samtidig er den første dag på E3 messen, verdens største årlige computer og spil messe.

Her er programmet, og kategorierne, der nomineres i (engelsk, lånt fra pressenmeddelelsen):

January 3, 2000 - Nominations open
February 25, 2000 - Nominating period closes
March 6, 2000 - Preliminary judging by Academy Peer Committees begins
March 7, 2000 - Preliminary voting by Academy members for overall, console, and computer Games of the Year begins
April 10, 2000 - Finalists announcement
April 17, 2000 - Final member voting begins
May 1, 2000 - Final member voting ends
May 11, 2000 - Award recipients announced and honored at E3.
INTERACTIVE ACHIEVEMENT AWARDS CATEGORIES

A. CONTENT AWARDS

I OVERALL

1. Game of the Year
2. Console Game of the Year
3. Computer Game of the Year
4. Online Game of the Year

II. CONSOLE CATEGORIES

5. Action Game of the Year
6. Adventure/Role Playing Game of the Year
7. Fighting Game of the Year
8. Racing Game of the Year
9. Sports Game of the Year
10. Children's/Family Game of the Year

III. PERSONAL COMPUTER CATEGORIES

11. Action Game of the Year
12. Adventure/Role Playing Game of the Year
13. Simulation Game of the Year
14. Sports Game of the Year
15. Strategy Game of the Year
16. Creativity Title of the Year
17. Children's Entertainment Title of the Year
18. Family Title of the Year
19. Educational Title of the Year

IV. ONLINE CATGORIES

20. Entertainment Site of the Year
21. News/Information Site of the Year

B.) CRAFT CATEGORIES

22. Outstanding Achievement in Art Direction
23. Outstanding Achievement in Animation
24. Outstanding Achievement in Sound Design
25. Outstanding Achievement in Original Musical Composition
26. Outstanding Achievement in Game Design
27. Outstanding Achievement in Visual Engineering
28. Outstanding Achievement in Game Play Engineering
29. Outstanding Achievement in Character or Story Development

Det lyder lige lidt for spændende, ikke?

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