Wolfenstein-udvikler forklarer hvorfor singleplayer-spil dør

Tekst: Magnus Groth-Andersen
Publiceret 2017-10-21

For nylig lukkede EA Viscaral Games, og derigennem bliver deres dedikerede singleplayer-spil lavet om til noget bredere og mere multiplayer-orienteret. Dette bliver anset som endnu et dødsstød for den store, ambitiøse, lineære singleplayer-oplevelser, der stadig bliver færre i antal blandt de største udviklingsstudier i verden.

Men hvorfor sker dette? Det er der en række faktorer til grund for, og dem har forklarer en udvikler bag Wolfenstein II: The New Colossus lidt om.

For nylig talte Game Watcher lidt med Machine Games' Senior Game Designer, Arcade Berg, og han sagde følgende:

"Personal standpoint? A lot of it is probably money. A good solid multiplayer game will yield great revenue, and people will tell their friends to get a game to play it with them. A multiplayer game on console will require people to keep the disc, whereas a single-player game some people will return it or trade it once they've finished with it, and of course developers and publishers don't see any money from trade-ins. That's not the consumer's fault, but there are a lot of aspects like that that get accounted for business-wise."

Dog pointerer Berg, at udviklere stadig har lige så meget lyst til at udvikle singleplayer-spil:

"A lot of developers still creatively love to do single-player campaigns just as much as ever, because that's how you can really tell the story. I'm sure that the developers also want to .MachineGames just works on single-player games, but multiplayer's just as fun and exciting!"

Læs mere og se screenshots på Gamereactor.dk

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