Tidligere Visceral-udvikler tror stadig på singleplayer-spil

Tekst: Magnus Groth-Andersen
Publiceret 2017-10-26

Med lukningen af Visceral Games og omlægningen af deres klassiske singleplayer-eventyr er der opstået debat om hvorvidt dagene for lineære singleplayer-spil er talte. Der er naturligvis delte meninger, men spørger man en tidligere Visceral-ansat, så er hele debatten absurd, for naturligvis forsvinder denne type spil ikke.

I et interview med Games Industry, siger Zach Wilson:

"The assertion that single-player linear games are going to disappear is totally absurd. EA might not be the company that carries that torch, but there are so many groups out there that are passionate about this kind of game that they won't go away. Personally, I'd like to see fewer games with higher quality across the board, which is probably what will happen."

"There's also the case that 'single-player linear' is a term without a concrete definition. Everyone agrees that The Last of Us is SPL, but what about Bioshock? What about Dishonored? Where does the line blur between SPL and 'immersive sim' and 'open world'? It's a gradient of possibilities, not just one type of thing."

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