Nintendo's produktioner plejer at ramme hovedet på sømmet med deres spil, men udviklerens forventninger til The Legend of Zelda: Breath of the Wild var overraskende lave. Spillet modtaget med gode anmeldelser og glade fans, men under udviklingen var Shigeru Miyamoto bekymret for om spillet ville få den ønskede succes.
Under et interview har Miyamoto fortalt at under udviklingen af spillet var holdet aldrig helt sikre på hvilken vej de skulle gå , og da spillet endeligt var færdigt var de usikre på om det seneste Zelda-eventyr overhoved ville blive modtaget af seriens fans:
This concept of open world is something I had when I built the very first Zelda, and so it's not that I have played a lot of open world games to get that concept, but I did feel that, as the franchise was moving forward, that we were losing that concept of open world and so we decided to go back to the essence and really kind of build a game that really brings to life that concept and I was definitely not sure how it was going to be accepted and I think the team was the same way in that we just built a game we thought would really bring to life what we were really trying to accomplish. And even with the last year to six months before the release all we could do was really try to believe in what we created and really polish and finish it up and make sure we felt good about it, and it wasn't until those final touches that we felt like were going in the right direction. And even then, we definitely weren't sure if it was going to do well or not, so I was very relieved when it did well."
The Legend of Zelda: Breath of the Wild er ikke for enhver, men det er uden tvivl et solidt spil.