GSC Game World har sendt os nogle nye screenshots fra deres kommende FPS, og de er virkeligt imponerende. GSC Game World (bl.a. Codename Outbreak og Firestarter), har tidligere annonceret spillet under titlen Oblivion Lost, men der er sket meget siden da.
Historien har udviklet sig meget og henter inspiration fra og er til dels baseret på bogen "The Roadside Picnic" af Strugatsky brødrene, filmen Stalker af Andrej Tarkovsky og ikke mindst fra Tjernobyl katastrofen i Rusland.
Grafikmotoren har desuden fået sig en seriøs overhaling siden sidst, hvilket har resulteret i en virkelig lækker grafik (Læg mærke til detaljerigdommen og lyseffekterne i billederne nedenfor).Spillet har endnu ikke fået nogen officiel releasedato, men det er nok værd at vente på. Her er de seneste billeder efterfulgt af en laaaang feature liste:
Features:
- Levels combining closed spaces as well as enormous open areas
- Visualization optimized for hardware TnL (both FF and shading capable parts)
- Continuous level of detail technology for all the geometry
- ~100 000 polygons per frame at 60 fps on average hardware
- Detailed character models (500-10 000 polys)
- Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
- Detail objects (grass/small stones/etc)
- Portal-style, non-linear subdivision based visibility detection system
- Intelligent hardware state caching technology
- Both Direct and Radiosity lighting models
- Colored dynamic lights and dynamic "soft" shadows
- Intelligent shader subsystem
- Dynamically generated textures
- Reflections, chrome effects, etc.
- VR-Simulation engine optimized for massive payload
- High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
- Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)
- Motion compensation scheme
- Particle system with real physics
- High quality HRTF 3D-sound with clipping and partial wave tracing
- "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play)
- Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
- High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
- Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies
- Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress)
- Accurate hit calculation algorithm
- Powerful built-in scripting language
- Full realization of C-language and partial C++
- Only 6-8 times slower than real (x86) code
AI
- Simulation Level-Of-Detail and Culling
- Virtual sight, hearing, feeling
- Fuzzy logic controlled agents
- Advanced terrain reasoning with tactical assessment
- Adapting tactics with reinforcement learning
- Dedicated snipping tactics
- Team maneuvers
- Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc)
- The most important part of the mathematics is optimized for SSE & 3Dnow! instructions
- Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools