EA har sendt et nyt patch til Medal of Honor: Allied Assault på gaden, som opgraderer spillet til version 1.11.
For de af jer GR brugere, som har oplevet problemer med spillet er dette nok en kærkommen lille fil. Du kan hente den nye patch, direkte fra EA's ftp servere.
Alt du skal gøre er at klikke HER!
Filen er på 15.4 Mb og fungerer kun sammen med US og UK versionerne af spillet. (Det er UK versionen som sælges her i Danmark!).
Mens du venter på at downloaden snøvler sig færdig, bringer vi en liste over forandringer og bug fixes, som patchen udbedrer: Medal of Honor: Allied Assault by 2015 - US/UK retail v1.11 patch
Patch 1.11 changes
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- Stand-alone game server that runs without CD, mohaa_server.exe.
- Fixed bug in pak file search order
- Fix for spaces in rcon commands, fix for rcon data transmission
- Fix for rcon status command
- Fix for the dial-up networking problem when playing single-player.
- Fix for in-game server browser always auto-refreshing
- In-game browser shows version information on incompatible servers, and sorts
incompatible servers to the bottom
- Fix for running servers from machines with multiple IPs
- After reaching an error screen from the in-game browser the game goes back to
the browser, rather than main menu
- Fixed lag when a bomb was planted and the entire planting team was killed
- net_ip reflects what ip is actually used for the game
- gamespy uses the ip set with net_ip, if any
- Can follow players from the other team when your entire team is killed
- The multiplayer dial-up connection fix.
- sv_privatePassword and sv_privateClients work to reserve spots for admins
- Added proper disconnect and error screen display for when game refuses client
connection
- Muzzle flashes stick to weapons.
- Localization code rolled in (and new localization file to work with altered
system)
- Removed old Q3 skin code to save memory
- Fixed rare visibility glitch with lean
- Fixed rare instance when AI would suicide with grenades
- Fixed rare instance when an effect would flicker
- When a server drops below sv_fps clients get a "slow server" message. This
shows up in single-player developer mode. Disable message by setting
cg_drawsvlag to 0.
- Dynamic light fix for better spotlights
- Added protection against malicious names in multi-player
- Spectators can no longer telefrag players
- Fixed bug with forcemodel and spectator
- Strings are now localized as entire sentences, using &&& as a non-localizing
wildcard match
- Fixed some memory leaks