På de fleste gaming-relaterede fora er hele diskussionen omkring billedehastighed en ganske intens en, og det gælder så sandelig også for Gamereactor, hvor brugere flittigt diskuterer om hvorvidt det er vigtigt eller ej, og særligt om hvorvidt billedehastighed bør komme før opløsning og teksturdetaljer.
Xbox-chefen Albert Penello har tydeligvis også hørt på disse problemstillinger en del, og med Xbox One X burde de have en konsol der kan levere begge dele. Alligevel kommer der spil ud på maskinen der ikke kører i 60fps, men den samtale mener Penello at forbrugerne bør have med udviklerne, for det er deres valg.
I et interview med Metro Game Central siger Penello følgende:
"This is an interesting discussion that has a lot to do with the artistry of games, what the platform holder can mandate, and the fact that I think that the reality... there are certainly 60 FPS purists, people that think that that it should be absolutely mandatory. Look, we could put even more powerful stuff in the box and there would be game developers who will still crank everything to 12 and run it at 30 FPS. [laughs] So there's an interesting debate about, 'Well how come you're not 60 FPS on every game?' Well, because the game developers don't want to do that. That's just not how they want their titles to show off. If they did, they could. And people go, 'Oh, well you don't do enough with the hardware...' But we did! It's very capable of doing it, and even if we put more powerful stuff in developers would still find a way to break it and push beyond the capabilities. That's always the way that video games have always kind of worked. So it's certainly nothing we could mandate, because it's not our job, I think, to tell game developers what the best thing for their game is. So this is really a conversation between gamers and the game developers."