Rayman: Hoodlums Havoc screens

Så er der igen godt nyt fra Ubi Soft og deres ledløse helt Rayman. Firmaet har sendt nogle nye screenshots på gaden, sammen med de seneste informationer, og vi har dem alle sammen indenfor. Så hvis du er klar til noget Havoc, så bør du klart kigge forbi.
Tekst: Rasmus Berg
Publiceret 2002-05-08

Så er der igen godt nyt fra Ubi Soft og deres ledløse helt Rayman. Firmaet har sendt nogle nye screenshots på gaden, sammen med de seneste informationer, og vi har dem alle sammen indenfor. Så hvis du er klar til noget Havoc, så bør du klart kigge forbi.

Ubi Soft har gjort et længere interview tilgængelig, hvori der bl.a. afsløres et par af de ting vi kan forvente af det nye Rayman spil. Bl.a. bliver Ahmed Boukhelifa spurgt omkring det nye kamp system, og han svarer følgende:

"There is now more power for the player and more enemies acting together. The idea is that the player has to face multiple enemies at the same time, and from different elevations. You’ve got an array of abilities and powers at your disposal, but you have to use them strategically to find the best way to take out specific kinds of enemies."

Interviewet giver også svar på den teaser trailer, som er blevet udsendt. Her svarer Ahmed på, hvad de kutteklædte figurer egentlig er:

"These are the Hoodlums - Dark Lums equipped in their combat suits. In the game, they captured big, woolly creatures and knit their outfits from them. The Hoodlums are an army, organized into various posts that specialize in a specific area. Rayman has to contend with all sorts of these Hoodlums, and will never know who he’ll face next. It might a sniper - like the one you saw in the video - who could take Rayman out from long range, or it might be a grenadier, who’s armed with his own explosive concoction of plum juice based bombs. Hoodlums are really skilled at holing up in places and setting ambushes for Rayman. You might be cruising along through a mysterious temple and get caught by surprise, or even get attacked from the sky. We built each Hoodlum’s AI to think independently, so even when the Hoodlums are attacking in an organized group, they’ll still act for themselves and be pretty tough to predict"

Og her er så de seneste to screenshots og et stykke lækkert artwork:

Læs mere og se screenshots på Gamereactor.dk

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