For nylig er Star Wars Battlefront II for alvor kommet i fedtefadet hos verdens spilentusiaster, for at benytte en ganske aggressiv og forbrugerfjendtlig taktik, som har haft en gigantisk indflydelse på spillets progression. Alligevel, til trods for al den kritik Loot Box-implementering modtager i disse dage, så er de kommet for at blive, om ikke andet ifølge analysebureauet IDC.
For nylig har Glixel taget en snak med Lewis Ward, der er Research Director hos IDC, og han har sagt at Loot Boxes simpelthen er for indbringende til at forsvinde:
"[The loot box system] makes too much money for it to stop. But it's going to naturally be rightfully viewed as a cause of potential concern by gamers because it's a change and they don't know how it's going to work.
Games are really becoming services, where the launch of the game is just the beginning of monetization, and the big money is having a large community, a large user base, that keeps playing year after year after year."
Før i tiden valgte udgivere at yderligere monetarisere deres spil ved at udgive ekstra indhold i form af Season Passes, pakker med nye baner, eller kosmetisk grej - men denne strategi holder ikke, siger IDC.
"There's a law of diminishing returns when you offer it that way, and if there's a multiplayer aspect to it, the pool of actual gamers gets smaller and smaller and smaller. If you're restricted to playing with other players that have bought that map pack, it eventually becomes a bad investment to keep putting it out."