Nye monstrositeter fra The Thing

Mange vil huske filmen The Thing, fra 80’erne med gru og/eller glæde. Det var uden tvivl en av tiårets bedste produktioner inden for genren og nu tages tråden op igen og opfølgeren er interaktiv.
Tekst: Claus Reichel
Publiceret 2002-05-21

Mange vil huske filmen The Thing, fra 80’erne med gru og/eller glæde. Det var uden tvivl en av tiårets bedste produktioner inden for genren og nu tages tråden op igen og opfølgeren er interaktiv.

Ja det er selvfølgelig Xbox spillet The Thing, vi snakker om. Som sagt tages tråden op da et rednings-team endelig ankommer til Arktis og den blodindsmurte base. Her følger de seneste screenshots og lidt info for de som er hooked på denne klassiker. The Thing sendes på gaden til Xbox i løbet af efteråret 2002.

After the enigmatic deaths of an American scientific expedition in the uncharted and frozen wastelands of the Antarctic, a military rescue team is sent in to investigate. Within these inhospitable surroundings the team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills.

The game brings fear and suspense to unimaginable levels, with a compelling plot and unique gameplay elements based upon action, evasion, trust and fear. Forget everything you ever learned about obliterating alien species with a simple barrage of violent ammunition - this monster is difficult to see, hard to kill, and seemingly impossible to evade.

Features
- Taking place shortly after the events seen in the 1982 film - The Thing takes us back to the Antarctic base and familiar locales from the film for a terrifying, new chapter of isolation and paranoia.

- New trust/fear interface adds a different dimension to the genre - How you influence non-player characters (NPCs) psychological state determines whether or not these characters will cooperate with you.

- Amazing lighting, weather and particle effects complemented by subtle sound cues and scripted events create a new level of suspense and terror.

- Puzzle-solving can be accomplished by a multitude of scenarios - there is never just one way to accomplish an objective.

- Varied pace of gameplay throughout the game blending action, puzzles, horror and human interaction.

Læs mere og se screenshots på Gamereactor.dk

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