I løbet af de seneste par år har flere af de store udgivere forsøgt at bevæge sig i retning af den såkaldte "Games as Service"-model, hvor spil ikke bare er en oplevelse man køber, gennemfører og lægger fra sig, men levende verdener hvor man konstant vender tilbage og har mulighed for at spendere yderligere, udover selve købsprisen. Sony laver dog, set i forhold til udviklingen, stadig "gammeldags" lineære singleplayer-oplevelser, og det siger PlayStation-chefen Shawn Layden at de vil blive ved med.
Under PlayStation Experience blev Layden interviewet af Greg Miller, og her fortalte han, at han ikke beordrer Sony-studierne til at lave Games as Service-titler:
"Well, I think we continue along our path... putting my Worldwide Studios hat on, I think in Worldwide Studios, we have a lot of energy, a lot of devotion, a lot of love around storytelling, around narrative. You know, some people call it single player gaming, we do have most of our eggs in that basket: Because, that's the thing we do well... and I don't want to go to those teams and tell them "I read in a magazine that there's something called games as a service, make me one of those!". I don't want to be that guy. So, that's what we do. We do Horizon, we do God Of War, we do Detroit, Uncharted, The Last Of Us. These are things we're gonna continue to lean into very strong. So I see our content story continuing to play out that way."
Hvad synes du om Laydens svar?