Hideo Kojima er en af vor tids mest ikoniske spilskabere, men i forbindelse med bruddet med Konami blev han kritiseret for at være langsom, og at spilde hans nu tidligere partners penge og tid. Derigennem har Kojima fået et ry om at være grundig med langsommelig, og det ry ønsker han at slippe af med.
Derfor så satte Kojima sig ned med IGN for at tale om hans udviklingstempo, og her sagde han følgende:
"I've been reading a lot on the Internet of people saying I've spent the last year just traveling around and having fun. A lot of people saying I'm wasting time and money. But that couldn't be further from the truth."
"So, over this past year, we've been working on Decima. There are things we don't know, we ask them, we make some requests. On our end, of course, we use the Decima engine very differently from the way they use it, especially when it comes to the cutscenes. So we make our own things there, and send it to them, show it to them, get their feedback. We are at that pace, currently."
"There's been a lot of stuff going on through this time, so it makes me pretty sad when people say 'Oh, you're just having fun and joking around and wasting money.' You could ask so many people, but I really think that I'm doing this pretty fast. If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it's pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years."
Er du enig i forhold til om et stort spil tager mellem tre og fem år at lave?