Udvikler mener at det er blevet sværere at udvikle til mobiler end til konsoller

Tekst: Magnus Groth-Andersen
Publiceret 2017-12-14

En af de mest prominente mobiludviklere i dag er det svenske studie Simogo, der blandt andet har stået for Device 6 og Year Walk. Dog kan udvikleren nu afsløre, at de har valgt at droppe mobiludvikling, og deres næste spil kommer derfor kun til konsoller. Forklaringen er simpel - det er blevet for besværligt, for omfangsrigt og for dyr at udvikle til mobilerne.

To ansatte hos Simogo, Simon Flesser og Magnus "Gordon" Gardebäck, har nemlig sagt i et interview med GamesIndustry, at det at skulle understøtte spillene efter hver eneste OS-opdatering til de diverse mobile platforme simpelthen bliver for besværligt i længden.

"We've put months of work into this, because, well, we care that our games live on, and we want you to be able to keep playing your games. Had we known back in 2010 that we would be updating our games seven years later, we would have shook our heads in disbelief. This year, a lot of time we had planned to spend on our current project, ended up being spent on just making sure that our games would not be gone from the app store. Because sadly, the platform holder seems to have no interest in preservation of software on their platform."

Derudover fortæller både Flesser og Gardebäck, at deres næste projekt er til konsol:

"It's getting increasingly financially unviable, tiring and unenjoyable for us to keep on making substantial alterations for new resolutions, guidelines, and what have you, as they seem to never end. The appeal of the mobile platform is less evident today than it was a few years back. Before we started Simogo, we had made console games, and had grown really tired of the clunky processes, politics, certifications and primitive development environments that was involved in making a console game. Today, a lot of that clunkiness is gone, and sadly, for a small developer like us, mobile has become more difficult to support than consoles. Releasing a mobile game means supporting it perpetually, and justifying that is tough for us, at the moment. So, as you have probably understood by now, our current game in development, 'Project Night Road', is indeed a console game."

Vi ser frem til Project Night Road, og håber også at Simogo vil bringe deres tidligere projekter til andre platforme, så flere kan nyde dem. Og hvis du endnu ikke har købt Device 6, så gør det.

Læs mere og se screenshots på Gamereactor.dk

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