Efter Star Wars Battlefront II er bevågenheden omkring Loot Boxes steget markant, og dermed er spil der er sluppet under radaren tidligere blevet hevet ud i rampelyset på ny. I blandt dem finder vi Overwatch, som mange mener faktisk har populariseret Loot Box-strategien, men Blizzard forsvarer sig gang på gang, og mener ikke at spillet kan smides i samme pulje som Star Wars Battlefront II og Middle-earth: Shadow of War.
For nylig talte spillets instruktør, Jeff Kaplan, lidt om hvorfor han mener at Overwatch har haft succes med implementeringen af deres system i et interview med PCGamesN.
"We try to listen to our players as much as possible. They're very vocal when they're unhappy about things. An example is the first Summer Games event, where you couldn't get the items for credits, and our players said 'Hey, that's not cool, we'd really like to get the items for credits.' So, as soon as that event ended, we added the ability for the next event. Then, shortly after the Anniversary event, we made it so that duplicates were far rarer in the loot boxes. I can never say that duplicates don't exist, because we don't have infinite content, so at some point a duplicate will exist. But we were hearing feedback during the Anniversary event like 'Hey, these duplicates aren't really cool, what can you do about it,' and we made a change.
So, we're hoping to show players that we play the game too: we're involved in a dialogue with them, we're happy to make changes, the system's cosmetic-only, and you can obtain everything in the loot boxes through other ways. That's what's stayed important to us."
Synes du at Loot Boxes er okay, hvis der bare er tale om kosmetiske ændringer?