Rygte: Destiny 2-udviklingen blev genstartet 16 måneder inden udgivelsen

Tekst: Magnus Groth-Andersen
Publiceret 2018-01-05

Der eksisterer naturligvis mange der er ganske tilfredse med resultatet, og spillet solgte da også mange millioner eksemplarer, men siden udgivelsen i september er både Destiny 2 og udvikleren Bungie kommet så meget i modvind på tværs af en række sager, at det er en underdrivelse at sige at spillet er i vanskeligheder.

Særligt er Bungie blevet beskyldt for at lave en halvfærdig efterfølger som er fyldt til renden med mikrotransaktioner, og det er der åbenbart en rigtig god grund til - spillet blev lavet på bare 16 måneder, hvis man skal tro et nyt rygte.

For nylig deltog Kotaku-journalisten Jason Schreier i podcastet DTR, og her afslørede han, at han har hørt fra flere Bungie-ansatte, at spillets udvikling blev komplet genstartet tidligt i 2016.

"I think that it was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point in early 2016. There had been a previous guy who was directing the game before Luke Smith, who's the current director, took over. So that guy was kind of put aside - he's not at Bungie anymore - and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don't hold me to that exactly. So if you think about it that way, they didn't really have a ton of time to work on this game. It had been a 16 month period between the reboot and when the game actually shipped."

Derudover synes Bungie at de var lidt trætte af at udgive så mange udvideisler, så derfor implementerede de Eververse, der skulle tjene pengene uden så meget arbejde fra udviklerens side af:

"What Bungie decided was: 'we can't do this any more. This is just too much, this is too hard for us to do - the tools that we work with are really hard to deal with. It's hard for us to make this much content. It's just hard making content in general.' And they said 'we are going to do a drip feed of smaller stuff, and we're going to put up the Eververse, sell microtransactions, and make money that way.' And Activision said 'okay' - it was a part of their renegotiated deal - and they got to a point where they didn't have to be cranking out as much content. And now they're back to the same pattern, where they have to crank out these DLCs and just be making content constantly."

Eververse var altid, hvis man skal tro Schreier, Bungies idé, og ikke Activisions, og det skyldes alt sammen at de hverken har kunne levere den indholdsmængde fans har forventet, eller har haft mandskabet eller tiden til at følge det op med nok ekstraindhold.

Læs mere og se screenshots på Gamereactor.dk

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