God of War-instruktør kalder åbne verdener for "lektier"

Tekst: Magnus Groth-Andersen
Publiceret 2018-01-09

God of War skulle gerne ankomme i løbet af årets første halvdel, og mens vi tålmodigt venter på en udgivelsesdato, så kan vi glæde os over at instruktør Cory Barlog er så åben omkring hvad visionen bag spillet er, og hvordan holdet hos Sony Santa Monica har tilgået opgaven.

Flere har lagt mærke til, særligt via spillets debuttrailer, at der er et større fokus på udforskning end tidligere, men Barlog har dog slået fast ved flere lejligheder, at spillet ikke har en åben verden. I et interview med Game Informer siger han faktisk, at han ikke så godt kan lide moderne, åbne verdener.

"Exploration was a part of the original series, but it wasn't really blown up. [We decided] to make that a massive part. Let's celebrate the curiosity and discovery — what playing video games is all about.

[During early development] I was paying a lot of open-world games, [and] feeling a lot of fatigue, in the sense that open-world games feel like homework to me. [They're] not bad. There's phenomenal games out there, but getting home from work, and seeing this gigantic list of things to do, started to feel...that's not what we do best. We really want to focus on this character and the development of it. So, going full open world wasn't what we wanted to do. [...] [We didn't want players to] boot the game, and right away there's 5 thousand icons."

Er du enig? Synes du også at åbne verdener har en tendens til at blive kedelige, eller?

Læs mere og se screenshots på Gamereactor.dk

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