I slutningen af 2017, i anledning af EA's lukning af Visceral Games, opstod der en heftig debat om singleplayer-oplevelsens fremtid, og om traditionelle, lineære spiloplevelser kan bestå, når spil kun bliver dyrere og dyrere at udvikle. Det udtaler ét af de studier der har arbejdet længe på den slags titler, Remedy, sig nu om.
Studiets kommunikationschef, Thomas Puha, har pointeret i et interview med GamesIndustry, at omkostningerne associeret med at skabe spil af en hvis størrelse er tidoblet:
"The reality is the traditional AAA single player experience is just really expensive to make. The expectation level from gamers is really high in terms of how long the game is, what sort of features it has, how good the production values are. All those things are very expensive to do. And if you go back 10 years, you could still say the console market is roughly the same size. In the end, the audience you're selling to is relatively the same size but the cost of making the game is ten-fold these days. So that's an obvious problem."
Tror du at lineære singleplayer-oplevelser kan overleve?