Som bekendt har det nye God of War skiftet den græske mytologi ud med den nordiske, men da Sony Santa Monica skulle designe dette nye kapitel, så stod slaget imellem den og den ægyptiske mytologi. Ægypten endte med at tabe, og det er en ganske god grund til - Assassin's Creed Origins udkom.
For nylig talte spillets instruktør, Cory Barlog, med Game Informer om designprocessen, og her afslørede han, at God of War-holdet valgte den nordiske mytologi fordi Ægypten "var taget".
"It was really looking at the mythology, what it had to offer, its geographic location to Greece, and kind of its overall meaning to the story that I wanted to tell. And then saying 'Alright, what's interesting. It really did come down to two mythologies in the end. Half the team wanted one. Half the team wanted the other. It was very divided. I finally just had to write up a document on why we were going to go with this one, and why the next one is something that we might explore a little bit later."
"Look man, Assassin's Creed: Osiris-which was the code name at the time-they're going to come out right when we come out. I don't want to have two 'Armageddon/Deep Impact' Egyptian mythology games"
Er du glad for at holdet valgte den nordiske mytologi?