I løbet af de sidste par år har konsolproducenterne forsøgt sig med at udvikle teknologi, der skal udnytte de ekstra hestekræfter der at finde via Cloud. Særligt Microsoft har investeret meget i Cloud Computing, og dette har været fremvist i en særligt imponerende Crackdown 3-demonstration. Men ifølge én udvikler er denne teknologi særligt svær at udnytte for konsolproducenterne.
I et interview med GamingBolt fortæller tidligere Lionhead-udvikler Don Williamson, der nu arbejder særligt på teknologier til AAA-spilbranchen, at Cloud Computing er meget besværlig:
"It's a very grey area. We've been "using the cloud" for decades to build multiplayer games and some games have used remote servers to chew through expensive calculations for single player games that can be shared. I've recently spoken to a few startups built around the idea of moving more and more onto remote servers. I think some of them will have issues selling the implementation to developers while the others haven't shared enough information with me to make that call. In the long term, the idea of air-gapped gameplay is unfortunately losing out so sharing more calculations remotely is logical."
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