Square Enix tydeliggør deres stillingtagen til "Games as Service" igen

Tekst: Magnus Groth-Andersen
Publiceret 2018-02-07

For nylig udtalte Square Enix sig om firmaets stillingtagen til "Games as Service"-modellen, en model der har været under lup fra forbrugerne, efter den er blevet forbundet med aggressiv monetarisering og særligt som modsvar på den tradtionelle singleplayer-oplevelse. De mente at forbrugerne fokuserer for meget på problemerne ved modellen, og ønsker at bruge den i fremtiden.

Åbenbart har forbrugerne ikke taget synderligt godt imod udtalelsen, for nu er Square Enix ude igen for at klaregøre deres position i sagen. Firmaets CEO, Yosuke Matsuda, har nu fortalt Metro, at Square Enix naturligvis vil fortsætte med at skabe singleplayer-oplevelser.

"Recently people have been discussing loot boxes and people not using that properly, I think that's all linked to this bad perception people have to the words 'games as a service'. But really, the way we're looking at it, what it boils down to is...that idea of keeping people engaged with our games and enjoying them for longer periods of time."

"The way we use that expression, really...the whole idea, for a single-player game particularly, is the idea that you have the game released and you keep adding more content to keep the players engaged and enjoying the game. And that helps to make it more of a full experience, and that brings in more players to the original game. That's the rough approach we take to the idea, and that's why we described games as a service in that sense."

"We really do want to continue making single-player games,"

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