At kløve mytologiske væsener som Kratos i God of War, og at drible ned af fodboldbanen i FIFA 18 - det lyder ikke umiddelbart som om de to koncepter har meget til fælles, vel? Det har de dog hvis man spørger God of War-instruktøren Cory Barlog, der for nylig har sammenlignet de to spil.
I et interview med Official PlayStation Magazine fortæller Barlog, at de har forsøgt at designe God of Wars kampsystem, så det føles ligesom at spille FIFA, nemlig anderledes hver gang.
"It's the same game every time you play but it's extremely sort of non-deterministic. Every game is different, despite every game being the same; there's this drama that exists in every single match, even when you're playing the same teams. There's a magic to videogames encapsulated in the idea that I don't ever want to lose even if I am making something that's trying to tell a story, and we develop these characters to allow you to feel like there's freedom here, and that is the joy of games."
God of War udkommer d. 20 april.