Jade Raymond mener ikke at singleplayer-spil er døde

Tekst: Magnus Groth-Andersen
Publiceret 2018-04-19

Til trods for aflysningen af Viscerals Star Wars-spil, og den efterfølgende forklaring fra EA, så mener en af deres mest prominente designere, Jade Raymond, faktisk ikke at singleplayer-spil er døde overhovedet. Hun arbejder lige nu på et hemmeligt Star Wars-projekt som chef for Motive Studios, og i et interview med US Gamer tager hun den traditionelle singleplayer-kampagne i forsvar.

"They're definitely not dead. I love story-based games, that's sort of what I started out in. It's what I always traditionally played. I think there's so much still to explore in terms of narrative games and new takes on them. And I think it's something that's in a sense the holy grail of games."

Dog siger hun alligevel, at introduktionen af live-elementer og social interaktion ikke nødvendigvis sker via ofringen af singleplayer-oplevelsen, udviklerne har ikke helt fundet ud af hvordan disse strukturer kan kombineres.

"We still haven't figured out what is a social narrative-based game, or what's a story that can really exist as a service... So I think it's really exciting how you can create a story that is compelling but can continue to live."

Læs mere og se screenshots på Gamereactor.dk

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