Efter lukningen af Visceral Games og omlægningen af deres singleplayer-orienterede Star Wars-spil har der været meget fokus på om hvorvidt store, traditionelle, lineære singleplayer-spil kan overleve, når nu branchen trækker imod live-elementer, games as service og ekstra indtjening via mikrotransaktioner. God of War lader dog til at have være blevet en stor succes, og instruktøren bag mener ikke at vi bør bekymre os.
I et interview med IGN fortæller Cory Barlog, at han mener at "singleplayer-spillenes død" altid var lidt overdrevet, og at de naturligvis ikke skal nogen vegne.
"Single-player games are the phoenix at this point. We go through the ebb and flow. Games change by the different creatives that get involved and say, 'I have this crazy idea."
Desuden ønsker Barlog aldrig at arbejde på andet end singleplayer-spil som God of War.
"I don't want to work on any games that don't have some kind of story component because that is the draw for me. Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing."