God of War var et ganske fantastisk spil, i hvert fald ifølge vores anmeldelse, men ikke bare det, det var også ganske ambitiøst, og ikke hvad man ville kalde kort - dog er ambitionsniveauet allerede skyhøjt for efterfølgeren, og det er Santa Monicas Nate Stephens ikke bange for at pointere.
For nylig talte Stephens ved Game Access-konferencen (via Sektor.sk), og her fortalte han at efterfølgeren bliver større, bedre og længere.
"We still want to be God of War. What I want to say is, the first battle in this game when you're fighting The Stranger is really an epic fight. It ends with you two destroying the entire environment around you. It was really hard to create, I myself was working on the lighting for this level, and it was super hard to get it to work.
"So if we have a meeting with Thor or Odin, naturally, it must be bigger than this, better than this. This game was very good, but we think we can make it even better. And of course, it must be a little bit bigger. If we do another game - no one actually said that we are doing it - it will be bigger, better, longer."