Shadow of the Tomb Raider har været muligt at gennemføre i et år

Tekst: Anders Baad Mai
Publiceret 2018-06-11

Eidos Montréal, studiet der er bedst kendt for Deus Ex: Human Revolution, Deus Ex: Mankind Divided og Thief, har travlt lige for tiden. Lige nu går det meste af deres tid med udviklingen af Shadow of the Tomb Raider, hvor mere end 200 udviklere er hårdt igang med arbejdet, mens omkring 50 arbejder på det stadig mystiske Avengers Projekt.

David Anfossi, overhovedet for studiet, havde for nyligt en samtale med MCV Magazine, hvor han talte lidt om deres strategi til spiludvikling. Og hvordan det galt for dem om, at have hele spillet spilbart så hurtigt som muligt:

"The way we develop games here means that we want the full game to be playable as soon as possible. So we don't care about the visual quality in the beginning whatsoever. Because it's a narrative experience, we want to be able to play the game from beginning to the end as soon as possible. So it's all grey, but you have the right elements. You can measure the pace of the story, the flow. We can test the dialogue and everything very early on. So you can adjust everything at low cost because the visual quality is not there. By doing this we can iterate a lot until we are very happy with the quality of the narration, the story, characters, the balancing of everything. And when we are happy with that, we level up the quality. That's where we push. So that's something I believe is very unique, based on my experience at Eidos Montreal. Just to give you an idea, Shadow of the Tomb Raider has been fully playable for a year now."

Shadow of the Tomb Raider fik en ny trailer til Microsofts E3 konference, og det er meget sandsynligt, at det vil få mere tid til Square Enix-konferencen.

Læs mere og se screenshots på Gamereactor.dk

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