Dying Light 2-udvikler: "60fps er vigtigere end 4K"

Tekst: Magnus Groth-Andersen
Publiceret 2018-06-22

Konsolproducenter og større udgiver har stort set fokuseret på den samme teknologiske udvikling de sidste par år, nemlig at sikre 4K-opløsning og flottere teksturer i spillene. Netop derfor, til trods for at nogle konsolejere får valget i bestemte titler, er der helt lige så meget fokus på en høj, dynamisk billedehastighed på konsolmarkedet - endnu.

WCCFTech talte med Dying Light 2-udvikleren Tymon Smektala under E3, og her afslørede han faktisk, at 60fps er vigtigere for holdet end 4K-opløsning, dog pointerer han at det er muligt for dem at kunne optimere spillet i en sådan grad, at begge dele kan blive muligt på samme tid på PS4 Pro og Xbox One X.

"Of course, we expect to do this and hope to do this. It's too early to make any specific declarations at this point because we still have to optimize the game. Of course, we understand the market — you have to support those consoles because the companies behind them put a lot of emphasis on them.

We should be able to do it quite easily because we have new tech for Dying Light 2. Previous iterations of the game were made using our Chrome Engine, but we realized at the brink of 4K gaming we needed new technology to provide gamers with high fidelity visuals, so we created a new engine, called C-Engine, and it's ready for whatever happens in gaming.

The most important for us is the fluidity of movement because it's a parkour game. You really have to be immersed in how you move through the city, so 60fps is more important to us than 4K. But, we still have a year to optimize, and we have real wizards when it comes to optimization, so perhaps we'll deliver both 4K and 60fps."

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