Der lader til at være sluppet lidt blandede udmeldinger ud om sværhedsgraden i det kommende FromSoftware-spil Sekiro: Shadows Die Twice. Først og fremmest har instruktør Hidetaka Miyazaki afsløret at de ønsker at spillet skal være mere tilgængeligt end deres andre titler, men nu er det blevet slået fast, at kigger man helt nøgternt på sværhedsgraden, så er mindst lige så svært som deres andre klassikere.
I et interview med GameSpot taler Miyazaki lidt om spillets sværhedsgrad, og hvordan man naturligvis bør lære fjendernes mønstre, men når man kæmper, så vil spillet være sværere end tidligere FromSoftware-spil.
"It's that sense of discovery as you explore the three-dimensional maps - you're going to find something, maybe a new prosthetic tool that makes you think, 'Hey, why don't I use this against that enemy?' When that clicks and when it works, that's going to be the sense of satisfaction for that player."
"Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they're going to feel that intensity. They're going to get that really high-level challenge that's probably even more challenging than previous From games. So we feel everyone's going to be able to have something to suit them."
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