Ubisoft ser helst ikke at spil slutter overhovedet

Tekst: Magnus Groth-Andersen
Publiceret 2018-06-25

Ubisoft har helt og holdent omfavnet Games as Service-modellen, og implementerer den i flere og flere af deres spil. En af de største successer på denne front er The Division, og i efterfølgeren satser de mere på live-elementer end nogensinde før. Faktisk synes de slet ikke at deres spil skal slutte.

I et interview med GamesBeat fortæller den nordamerikanske Ubisoft-chef Laurent Detoc, at et spil er bedst hvis det ikke slutter.

"In the case of The Division, we added gameplay. In the case of Rainbow Six: Siege, we added content. In the case of Ghost Recon: Wildlands, we built on the PvP mode six months later. You keep on adding to the experience, and you see people talk about it later. After a year and a half people said that The Division was the best it had ever been, and that helped bring in even more new people. A lot of the people who've played The Division came to the brand after patch 1.4. They saw the game in a much better state. When you look at that sentiment going from 30 to 80, a lot of people first came to the game when it was doing better. Now we're looking at Division 2 with a super happy community, very engaged and satisfied, and they're looking forward to the sequel."

"That trend is certainly going to continue. Games don't end. They don't stop. We have to commit to making sure that they don't stop. When people understand that, they stay with them."

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