Fremtidige Assassin's Creed-spil kan have flere tidslinjer

Tekst: Anders Baad Mai
Publiceret 2018-07-06

I et interessant interview med executive VP hos Ubisoft, Lionel Raynaud, får han italesat nogle af de baner, som firmaet kunne finde på at gå i, nu hvor de bevæger sig tættere på "games as a service."

Mest interessant er Raynauds tanker om, hvordan dette vil have en effekt på deres store serier som Assassin's Creed og Watch Dogs, her især med fokus på den næste konsolgeneration, da den nyere teknologi vil tillade dem at gå nye veje.

"We would be able to - in the same world - have several historical periods, for instance, in Assassin's Creed, and use the Animus to travel from one to the other" sagde han på Ubi Blog. "Or have different areas of the world linked by travel systems, so that a Far Cry game or a Watch Dogs game could happen in different countries in the same experience, seamlessly."

Creatively, how does Ubisoft decide how long to keep creating new content for a live game after launch, as opposed to moving on to a sequel? Where does that line get drawn?

"This line gets fuzzier every year," fortæller Raynaud. "We have bigger post-launch periods, longer lives for each of our games. Even the ones that used to be solo-oriented games, like action adventures, they now have a very strong post-launch, and people are staying in our worlds for a long time. So this line is absolutely fuzzier and fuzzier."

"We all see a future where a game will stay [post-launch], and new experiences will come in the games. But we will have technology that will break the [current] limits of memory, for instance, because of new technologies that are arriving."

"This is why I talk about having several fantasies; not only being the hero who's going to free a region, but maybe also the fantasy of having an economic impact, of being the best at business in this freed country, or even having a say in how it should be governed, now that you've gotten rid of the dictator. And I think we can have several different experiences with different game systems in the same world, if the world is rich enough and the systems are robust enough."

Læs mere og se screenshots på Gamereactor.dk

Tilbage