Control har en række forskellige RPG-elementer

Tekst: Magnus Groth-Andersen
Publiceret 2018-08-17

Selvom mange mener at Control ligner Quantum Break en smule, så mener udvikleren bag, Remedy, at de er ved at skabe noget ganske unikt. Først og fremmest satser spillet ikke lige så meget på lineær historiefortælling som tidligere spil fra studiet, og dertil kommer der en række tiltag der skal få spillet til at vare længere, deriblandt RPG-elementer.

Sam Lake talte for nylig med EDGE og forklarede at de har taget inspiration fra rollespil.

"Well, you are of course never making your games in a vacuum. We wanted to create an experience that lasts longer. We wanted to bring in new elements - more sandboxes, less linearity, a deeper action game - and see what the Remedy game version of that is. But always at Remedy, we want to find a combination of things that makes our games unique, and do our own thing. It never feels like chasing after a trend, or trying to copy a successful formula. Because then you are already too late."

"For me, the interesting thing has always been finding new mediums of storytelling or meta-storytelling. In Quantum Break, it was 'Let's put in a TV show'. Here, it's letting the world do the storytelling. We take elements from roleplaying design with NPCs, and opportunities to have discussions with them. You pursue the mysteries you are interested in."

Ser du frem til Control, og er du glad for fokusset på længde via RPG-elementer?

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