Rockstar: "Red Dead Redemption 2 er både stort og dybt på samme tid"

Tekst: Magnus Groth-Andersen
Publiceret 2018-09-18

Rockstar er lige nu ved at lægge sidste hånd på Red Dead Redemption 2, der udkommer i slutningen af næste måned. Spillet er blevet forsinket flere gange, og det skyldes angiveligvis at Rockstar både ønsker at tilbyde den største, men også dybeste åbne verden de har skabt til dato.

I et interview med Hollywood Reporter fortæller spillets Art Director, Aaron Garbut, at de ønsker at verdenen både er ekspansiv og detaljerig.

"We are trying to make a world that's both expansive and deep at the same time. We've always tried to create worlds that feel like places as much as games, and we've been able to use the latest technology to push that idea forward in ways we never have before."

"We're trying to create a world where everything is more cohesive, so that both the player's actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it. It's persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive — and seamlessly transition between these things in ways that are both fun and in keeping with Arthur as a character."

Skal du have Red Dead Redemption 2 på udgivelsesdagen?

Læs mere og se screenshots på Gamereactor.dk

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