Mange rollespil tilbyder spilleren muligheden for at skabe sin egen vej igennem oplevelsen, og det sker via en række valg. Det er dog kun få der virkelig tager stik af dine valg, og indfører dem i selve rygraden af oplevelsen. Sådan vil det dog forholde sig i det kommende Cyberpunk 2077, hvor konsekvenserne af et bestemt valg kan ske både uger og måneder efter de er truffet i spillet.
For nylig talte spillets Quest Designer Philipp Weber med Youtube-brugeren "arhn2eu" (via GamingBolt), og her afslørede han at valgene spillene introducerer dig for stikker langt dybere end som så.
"One thing we also want to do is, every choice has a consequence, or can have multiple consequences. So maybe whatever you do in this one quest has maybe also a consequence in two or three other quests, which will then also go even further."
"The thing is, we want to tell a realistic story. So we'll never tell you if one of your choices is good or bad. You have to think about what you think is right. Sometimes, what you think is right, that's the good thing, yeah. Sometimes, like in real life, it'll be a good thing, and you'll have a good consequence for it. But sometimes, how things are can go to the side."
"The thing is, we don't want you to expect what happens. Because then it gets boring, and then you're just like 'oh yeah, good answer, good answer, good answer'. We want to make a mature game. And part of that is, there's violence, there's sex, but that also means we want to make a game for adults, and we want to make you feel emotions, but we also want to make you use your head."