Ubisoft laver stadig spil hvor historie og karakterer spiller en rolle, men det er klart at med udgivelser som The Division og Rainbow Six: Siege, så er der tale om mere systematiske spiloplevelser snarere end narrative, og det er med vilje.
I et interview med Game Informer fortæller virksomhedens CCO, Serge Hascoet, at skabere har forladt Ubisoft netop af den grund - at de ønsker at lave mere narrative spil, og det bliver ikke hos Ubisoft.
"I know it's not always because of Ubisoft. It could be because of the special context of that particular point of their life. They want to move somewhere else or they don't feel the passion anymore or they want to express themselves differently. For Patrice, he wanted to do something else outside of Ubisoft and he wanted more freedom. It was okay."
"I think Ubisoft offers creative directors have a lot of freedom, but we have deadlines too. We have the framework of open world, more systemic than narrative. Sometimes when someone wants to do a more narrative-driven game, then it's not as easy for them at Ubisoft. We offer a lot of freedom and opportunities, but within a framework. Sometimes it can be a philosophical issue, but it's case by case. With Dean, I won't explain all the reasons he left, but if you want the messages they sent me before they left, I can show you. They loved Ubisoft."
Hvordan synes du Ubisoft formår at balancere deres spil?