CD Projekt RED: "Cyberpunk er endnu ikke blevet begrænset af hardware"

Tekst: Magnus Groth-Andersen
Publiceret 2018-10-08

Cyberpunk 2077 blev i august måned vist frem i en 48 minutter lang demonstration, og her kørte spillet på et monster af en PC. Spillet udvikles dog også til PS4 og Xbox One, og alligevel mener udviklerne CD Projekt RED ikke at spillet er blevet begrænset af at skulle ud på disse platforme, endnu.

I et interview med CG fortæller studiets Maciej Pietras, at helt i starten af processen bestemte de sig for en ganske særlig æstetik, og de forudså hvilke begrænsninger de kunne støde på, og planlagde derefter.

"You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization. Simply because of that, I don't think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there's nothing there that we were trying to hide.

"From the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that's probably what you see running the demo is a PC with like an i7 and 1080TI, so it's not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that."

Rygter siger at Cyberpunk 2077 alligevel står til at udkomme næste år. Mon det holder stik?

Læs mere og se screenshots på Gamereactor.dk

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