Hvorimod mange bifalder udvikleres beslutninger om at overgå fra en mere lineær struktur til en delvist eller helt åben verden, så er netop sådan en beslutning også associeret med en række problematikker, såsom at tilføje for meget fyld. Som regel kaldes dette "fetch quests", men sådan nogle vil vi ikke finde i Control.
Hvorimod Control er mere åbent end noget andet spil Remedy har skabt, så vil der ikke være noget ligegyldigt fyld ifølge studiet.
For nylig har WCCFTech talt med instruktør Mikael Kasurinen, og her berørte han hvordan spillet leverer dets indhold.
"There is the main campaign, which is all about Jesse assuming the role of director of The Federal Bureau of Control - of her earning that role and dealing with the Hiss, the strange force that has taken over The Oldest House. But as she tries to figure that out and follow the main campaign she will be presented with a lot of different options that she can tackle if she wants. We wanted each one to feel relevant or to at least be an interesting thing for you to do. We want to avoid busywork and meaningless fetch quests in Control, which side quests can so easily become."
Control forventes at ankomme næste år.